Blame
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1 | # Phasing Labs |
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| 2 | + First game in the Paintballer series |
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| 3 | + 2D Puzzle Jump and Walk |
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| 5 | ||||||||
| 6 | # Chapter 1 |
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| 7 | + Our hero's journey begins |
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| 8 | + Getting familiar with basic game concepts |
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| 9 | ||||||||
| 10 | ## Beginning |
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| 11 | Our hero who was always working for [[Dr. Phasor]] until one day when he stumbled upon a seemingly supernatural being held hostage and in immense pain. The poor creature was used to extract some matter from it to build weapons of some sort. |
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| 12 | ||||||||
| 13 | The weapons didn't look like finished products but in a kind-of-working prototyping stage. |
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| 14 | ||||||||
| 15 | ## Game mechanics |
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| 16 | ||||||||
| 17 | + Weapon |
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| 18 | + Enemies |
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| 19 | + Block phasing |
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| 23 | # Chapter 2 |
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| 24 | Finding more advanced weapons |
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| 25 | Finding different phasing types |
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| 26 | non-lethal enemies |
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| 27 | lethal traps |
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| 28 | ||||||||
| 29 | # Revealing everything |
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| 30 | deadly enemies |
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| 31 | enemies using phasing suits |
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| 32 | enemies using phasing weapons |
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| 35 | ||||||||
| 36 | # Build-up to the final showdown |
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| 37 | Unlocking the last weapons |
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| 38 | Unlock every phasing type |
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| 39 | Unlock every environmental object |
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| 40 | ||||||||
| 41 | # Finale |
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| 42 | Unlock every enemy type |
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| 43 | Combine every element |
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| 44 | ||||||||
| 45 | # Meta |
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| 46 | The [[Protagonist]] does not kill! |
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| 47 | This means that enemies should be robots instead of humans. |
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| 48 | Humans will be knocked out or trapped. (not sure if necessary for the game). |
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| 49 | ||||||||
| 50 | This Saga will introduce a sub-faction of the [[Bad Guys]]. |
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