# Phasing Labs: Chapter I
+ First game in the Paintballer series
+ 2D Puzzle Jump and Walk


## Section 1
+ Our hero's journey begins
+ Getting familiar with basic game concepts

### Beginning
Our hero who was always working for [[Dr. Phasor]] until one day when he stumbled upon a seemingly supernatural being held hostage and in immense pain. The poor creature was used to extract some matter from it to build weapons of some sort.

The weapons didn't look like finished products but in a kind-of-working prototyping stage.

### Game mechanics

+ Weapon
+ Enemies
+ Block phasing



## Section 2
Finding more advanced weapons
Finding different phasing types
non-lethal enemies
lethal traps

## Revealing everything
deadly enemies
enemies using phasing suits
enemies using phasing weapons

## Build-up to the final showdown
Unlocking the last weapons
Unlock every phasing type
Unlock every environmental object

## Finale
Unlock every enemy type
Combine every element


# Meta
The [[Protagonist]] does not kill!
This means that enemies should be robots instead of humans.
Humans will be knocked out or trapped. (not sure if necessary for the game).

This Saga will introduce a sub-faction of the [[Bad Guys]].


---------------


# Chapter 2- An unlikely ally
The captive supernatural being joins the escape

## Gameplay
+ You can play as the Quantum being
+ Passive Phasing Effects


# Book 3- The Finale

all weapons
all skills
switching between players
controlling enemies
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9