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# Phasing Labs: Chapter I
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+ First game in the Paintballer series
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+ 2D Puzzle Jump and Walk
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## Section 1
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+ Our hero's journey begins
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+ Getting familiar with basic game concepts
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### Beginning
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Our hero who was always working for [[Dr. Phasor]] until one day when he stumbled upon a seemingly supernatural being held hostage and in immense pain. The poor creature was used to extract some matter from it to build weapons of some sort.
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The weapons didn't look like finished products but in a kind-of-working prototyping stage.
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### Game mechanics
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+ Weapon
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+ Enemies
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+ Block phasing
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## Section 2
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Finding more advanced weapons
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Finding different phasing types
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non-lethal enemies
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lethal traps
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## Revealing everything
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deadly enemies
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enemies using phasing suits
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enemies using phasing weapons
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## Build-up to the final showdown
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Unlocking the last weapons
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Unlock every phasing type
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Unlock every environmental object
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## Finale
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Unlock every enemy type
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Combine every element
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# Meta
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The [[Protagonist]] does not kill!
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This means that enemies should be robots instead of humans.
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Humans will be knocked out or trapped. (not sure if necessary for the game).
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This Saga will introduce a sub-faction of the [[Bad Guys]].
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---------------
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# Chapter 2- An unlikely ally
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The captive supernatural being joins the escape
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## Gameplay
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+ You can play as the Quantum being
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+ Passive Phasing Effects
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# Book 3- The Finale
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all weapons
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all skills
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switching between players
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controlling enemies