Blame
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1 | # Phasing Labs: Chapter I |
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2 | + First game in the Paintballer series |
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| 3 | + 2D Puzzle Jump and Walk |
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| 5 | ||||||||
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6 | ## Section 1 |
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7 | + Our hero's journey begins |
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| 8 | + Getting familiar with basic game concepts |
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| 9 | ||||||||
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10 | ### Beginning |
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11 | Our hero who was always working for [[Dr. Phasor]] until one day when he stumbled upon a seemingly supernatural being held hostage and in immense pain. The poor creature was used to extract some matter from it to build weapons of some sort. |
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| 13 | The weapons didn't look like finished products but in a kind-of-working prototyping stage. |
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15 | ### Game mechanics |
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16 | |||||||
| 17 | + Weapon |
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| 18 | + Enemies |
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| 19 | + Block phasing |
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23 | ## Section 2 |
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24 | Finding more advanced weapons |
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| 25 | Finding different phasing types |
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| 26 | non-lethal enemies |
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| 27 | lethal traps |
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| 28 | ||||||||
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29 | ## Revealing everything |
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30 | deadly enemies |
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| 31 | enemies using phasing suits |
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| 32 | enemies using phasing weapons |
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34 | ## Build-up to the final showdown |
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35 | Unlocking the last weapons |
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| 36 | Unlock every phasing type |
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| 37 | Unlock every environmental object |
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39 | ## Finale |
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40 | Unlock every enemy type |
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| 41 | Combine every element |
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43 | |||||||
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44 | # Meta |
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| 45 | The [[Protagonist]] does not kill! |
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| 46 | This means that enemies should be robots instead of humans. |
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| 47 | Humans will be knocked out or trapped. (not sure if necessary for the game). |
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| 48 | ||||||||
| 49 | This Saga will introduce a sub-faction of the [[Bad Guys]]. |
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| 51 | ||||||||
| 52 | --------------- |
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54 | |||||||
| 55 | # Chapter 2- An unlikely ally |
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| 56 | The captive supernatural being joins the escape |
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| 57 | ||||||||
| 58 | ## Gameplay |
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| 59 | + You can play as the Quantum being |
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| 60 | + Passive Phasing Effects |
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62 | |||||||
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63 | # Book 3- The Finale |
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| 64 | ||||||||
| 65 | all weapons |
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| 66 | all skills |
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| 67 | switching between players |
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| 68 | controlling enemies |
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